Session 10: Jailbreak!

The Kickin’ Ascots aren’t in jail too long before they are interrogated about their reasons for assaulting a high noble family. It seems that Victoro Cassalanter has spun the tale of the events of the evening to portray the Ascots in a bad light. Our fearless group knows that penalty of such actions in theContinueContinue reading “Session 10: Jailbreak!”

Session 9: Cassalanter Villa

Cato Pick the Gate Lock Hot on the heels of chasing down information about the deadly fireball blast that killed nearly a dozen people in Trollskull Alley, the Kickin’ Ascots follow a trail of clues that lead them directly to the Cassalanter Villa. Waiting until dark, the group breaks into the estate. Pimpernickel sends hisContinueContinue reading “Session 9: Cassalanter Villa”

Session 8: FIREBALL!!!

Arriving home early in the morning, after dining all night aboard Captain Zardoz Zord’s ship, you walk toward your home and Whooosh! BOOM!! – you are flattened by a roaring fiery explosion. Your alley is on fire and several people who were out to do early morning shopping are screaming and scattering. It’s mayhem. WindowsContinueContinue reading “Session 8: FIREBALL!!!”

Session 7: Dinner with Captain Zord

This week, the Kickin’ Ascots finally got to attend dinner aboard Captain Zord’s luxurious ship, the Eyecatcher. After taking time adorning themselves in fine dinner clothes (except for Greb, but he did get his cleric robes cleaned for the occasion), the crew made their way down to the docks and boarded an escort boat toContinueContinue reading “Session 7: Dinner with Captain Zord”

Session 6: Everybody Wants to Hire the Famous Kickin’ Ascots!

The Mysterious Gift Last we left our crew, a beautifully hand crafted and very old, in fact ancient looking music box was left on the steps of the Trollskull Manor. It began to sing to Winkler. Humming, Winkler opened it and started to sing along with the rickety old tune. Winkler (and only Winkler) heardContinueContinue reading “Session 6: Everybody Wants to Hire the Famous Kickin’ Ascots!”

Session 5: The Day of Wonders Parade

The 3rd day of Marpenoth finally arrives and with it, the Day of Wonders Parade. Our group is tasked with keeping members of the Sea Maiden’s Faire safe on the parade route. The easiest way to do this is to integrate each one into the parade itself. The Parade Route Through Town The Parade LineContinueContinue reading “Session 5: The Day of Wonders Parade”

Extra! Extra! Waterdeep News Announces the Day of Wonders Parade

Exotic Animals on Display by the Sea Maiden’s Faire All citizens of Waterdeep are eagerly awaiting tomorrows Day of Wonders parade courtesy of Capt. Zardoz Zord and his Sea Maidens Faire. Enjoy the celebration exotica showcasing the wonders of Gond featuring enchanting works of master creators from our local temple. The parade officially kicks offContinueContinue reading “Extra! Extra! Waterdeep News Announces the Day of Wonders Parade”

Session 4: Welcome to Trollskull Alley

A Gift from a Friend Our fearless team found themselves the new owners of an estate in the North Ward known as Trollskull Manor, given to them by Volothamp Geddarm as payment for tracking down his good friend Floon. Trollskull manor was once a grand estate that was turned into an orphanage a couple decadesContinueContinue reading “Session 4: Welcome to Trollskull Alley”

Session 3: A Xanathar Hideout in the Sewers

Goblins – Never Trust them with Important Things Emboldened by their recent victory over the mighty gazer standing guard in the sewers, our fearless team made haste through the slop and muck until they came upon a round-about style junction in the tunnels. Avoiding a strategically placed arrow slit guarding the hideout entrance (more thanksContinueContinue reading “Session 3: A Xanathar Hideout in the Sewers”

Session 2: The Zhentarim Hideout & Some Kenku Thugs

Candle Lane Our mighty adventurers found their way to Candle Lane in the Docks Ward. After some inspection they found a warehouse marked with the Zhentarim Guild insignia (a winged snake) above the large warehouse loading door. Kenku Ambush – From D&D Beyond Zhentarim Warehouse Inside they were ambushed by 4 Kenku thugs, part ofContinueContinue reading “Session 2: The Zhentarim Hideout & Some Kenku Thugs”

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